Canyon Clash#
Canyon Clash is a weekly alliance-versus-alliance PvP event where two matched alliances battle inside a bounded arena area. Units never perish — all injured troops heal automatically for free after the battle ends.
Weekly schedule#
| Day | Phase |
|---|---|
| Monday–Tuesday | Voting |
| Wednesday | Registration |
| Thursday | Matchmaking |
| Friday | Combat |
Battle time is set during registration; participants can adjust their time slot.
Eligibility#
Alliance requirements:
- Ranked in the top 20 by power and population
- At least 40 members
- Registration by alliance leader or R4
Participant requirements:
- Been in the alliance at least 24 hours
- Not offline more than 5 days
- Can participate in only one Canyon team
Matchmaking is based on each registered member's historical peak battle power.
Roles#
Each team has 20 Starters, 20 Substitutes, and 2 Commanders. Any role can serve as Commander if appointed by R4 or R5.
| Role | Badge | Entry timing |
|---|---|---|
| Commander | Red flag | Prep Phase or active battle; divides into squads, issues commands |
| Starter | Green | Prep Phase or active battle |
| Substitute | Blue | Active battle only |
Battle phases#
| Phase | What opens |
|---|---|
| Prep Phase | Starters enter and wait |
| Phase I | Field Hospital and Water Refinery become capturable |
| Phase II | Canyon Captain spawns (at 5, 15, and 25 min marks) |
| Phase III | Military Base opens |
| Phase IV | Energy Station generates Energy Cells (one per 20 min) |
A free teleport is available every 3 minutes — troops do not need to return to Headquarters first. The alliance with the highest Alliance Points at battle end wins.
Scoring#
Capturing and holding buildings earns Alliance Points and Personal Points:
| Building | Alliance pts (capture / per min) | Personal pts (capture / per min) | Buff on hold |
|---|---|---|---|
| Military Base | 2,700 / 1,800 | 1,350 / 900 | +30% DMG dealt, −5% DMG taken |
| Field Hospital | 1,800 / 1,200 | 900 / 600 | +50% healing speed, −5% healing cost |
| Water Refinery | 900 / 600 | 450 / 300 | — |
| Quarry | — / 300 | — / 900 | — |
Additional sources:
- Escort an Energy Cell to the Alliance Beacon: 100,000 Alliance / 10,000 Personal Points per delivery
- Defeat the Canyon Captain: the killing alliance gains +50% capture speed, +50% point yield, +40% DMG dealt; 50 Personal Points per 1% of total damage dealt
- Crush enemy units: 20 Personal Points per 10,000 battle power eliminated
Canyon Clash Team 2#
A second battlefield that unlocks 2 weeks after Canyon Clash first begins. Stricter eligibility applies:
- Alliance active members > 60
- At least 20 members each scored 2,000+ Personal Points in a single previous Canyon battle
Team 2's alliance reward tier is tied to Team 1's win/loss result.
Rewards#
Alliance rewards (all participating members):
| Outcome | Decoration Chest | Skill Books | Diamonds (×100) | Construct Speedup (1h) | Wood + Food Leveled Chest |
|---|---|---|---|---|---|
| Win | Orange ×1 | ×300 | ×3 | ×10 | ×5 each |
| Lose | Purple ×1 | ×150 | ×2 | ×5 | ×5 each |
Personal rewards (battlefield participants only):
| Outcome | Module Chest | Skill Books | Diamonds (×100) | Construct Speedup (1h) | Wood + Food Leveled Chest |
|---|---|---|---|---|---|
| Win | Lv.4 Random ×1 | ×300 | ×3 | ×6 | ×5 each |
| Lose | Lv.3 Random ×1 | ×150 | ×2 | ×3 | ×5 each |
Personal points rewards (winning side only):
| Personal Points | Valor Medals | Skill Books | Train Speedup (1h) | Heal Speedup (1h) |
|---|---|---|---|---|
| 2,000–29,999 | 2,000 | ×100 | ×5 | ×5 |
| 30,000–69,999 | 4,000 | ×200 | ×8 | ×8 |
| 70,000–109,999 | 8,000 | ×300 | ×10 | ×10 |
| 110,000–149,999 | 12,000 | ×400 | ×12 | ×12 |
| 150,000+ | 15,000 | ×500 | ×15 | ×15 |
Valor Medals are the Arena currency, redeemable in the Merit Shop.