Economy overview#
Every resource ties to a producing building. What separates them isn't an "abundant vs scarce" label — it's how each one can be acquired, raided, and protected.
Resources and where they come from#
- Food — Farmhouse (feeds troop upkeep)
- Wood — Lumberyard
- Zent — Residence + Wanderer's Camp
- Hero EXP — Training Ground
- Enhancement Alloy — Smelting Plant (upgrades equipment)
Separately, the virtual currencies are diamonds and gold bars — fungible money, distinct from the consumable resources.
Buying and looting#
Every resource — and Hero EXP — can be bought directly: the Super Supplies store sells 7-day weekly passes for Food, Wood, Zent, Hero EXP, Electricity, and Diamonds (≈499 gold bars / $4.99 each).
The free path differs by resource:
- Food & Wood — plundered freely from other players.
- Zent — also lootable, but only with a Raider License from the License Store. The Trade Center multiplies your Zent income.
- Hero EXP — can't be looted; the Training Ground is its only free source.
Storage#
The Warehouse protects stored resources up to a cap, so a raid can't plunder everything you've banked.