Exploration#
Exploration is the early-game spine. You clear out the area around your headquarters by advancing across a fog-of-war overworld map, revealing it block by block.
The map is the campaign#
The numbered blocks on the map are the campaign stages — clearing "Block No. 5" is Stage 5. Each clear yields rewards (resources, hero unlocks, gear materials) and opens new areas. The opening stages are a tutorial; the first S-Orange hero, Sophia, is unlocked around stage 4.
Not every block is a fight#
Some blocks are a combat clear; others are debris cleared without a fight, or a distress signal that kicks off a non-combat hero rescue — clearing Block 6, for instance, rescues Vivian. A Tasks tracker records these multi-step objectives.
Clearing a block costs nothing#
There's no Energy spend and no resource spend to attempt a block. The only gate is power — you need a squad strong enough to win the fight (or the skill to win it), or you can't clear that block yet.