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How Skills Work

How Skills Work#

Every hero has up to four skills. Each has a type, a level out of a cap (shown in-game as Lv 10/20), and a numeric effect — a damage factor for attack skills, or a percentage/flat magnitude for buff skills.

Skill types#

Type What it does
Passive A "Normal Attack Boost" — raises the hero's normal-attack damage factor.
Active A triggered ability (a strike, summon, or blast) with its own damage factor.
Global A troop- or base-wide effect that applies while the hero leads a troop or is deployed — boosting a troop type's HP, a building's training speed, and the like.
Exclusive talent A faction-synergy skill unlocked at 4★. It has a single level, so it doesn't scale.

Stars unlock and raise skills#

A hero's star level (0–5, raised by consuming duplicates) drives their skills two ways:

Star bonuses#

Beyond raising a skill's level, individual stars add discrete star bonuses on top — for example a few extra points of damage factor per star. These stack with the level-based value.

Reading the numbers on this wiki#

Because skill values rise with level (and level is gated by stars), the figures on hero pages are captures at a point in time, not a fixed floor or ceiling. Where both ends are known, a page shows the range (e.g. 900 at Lv1 → 1,500 at the cap); otherwise it shows the captured value and notes the level. More values fill in as they're recorded.